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Yesterday I received the news that Zephyr: Tides of War was selected to be part of IndieCade’s showcase at E3. Â In the past IndieCade showcased such independant classics as Braid, Everyday Shooter, N, (to name a few you may be familiar with) and numerous others. Â Judging for finalists in the main competition is still in progress, but to even be selected to be highlighted to a world-audience at E3…it’s enormous! Â I’m sure I can speak for all my fellow teammates when I say it’s a tremendous honor to receive this recognition. Â Plus, it’s another nice feather in the cap for FIEA.
The fine folks at IndieCade are offering us passes to the expo if we can make it out LA to personally curate our project. I’m trying hard to sort out arrangements for myself and sent out the invitation to the rest of the team. I’m hoping at least a couple of us will be able to fly out there.
I also figure it’d be another good networking opportunity to try to land a job. This time, I need to remember to actively ask for business cards.
I keep asking myself if this was an accident; it seems too good to be true. Â But we poured a lot of passion into the project, and though there was plenty more we wish we could have tweaked before our ship date, I guess it still resulted in an exciting product. Â There’s no time to keep trying to wake myself from this dream. Â The show’s only three weeks away, and I’ve got some travel arrangements to make!
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If you’d like to learn more about Zephyr: Tides of War, please visit the website at http://www.fiea.ucf.edu/~cohort4games/zephyr.