Highlights:
Zephyr attention: Tremendous turnout to check out our project. Met and chatted with a lot of people, from studio devs wandering the show, other indie devs, media outlets large and small, digital distribution portals, and senior/executive staff from mega-publishers. Â Interestingly, we received a notable amount of interest from composers. Â I’m sure most of them were just looking for a project to work on, but I asked a few of the more exciteable ones what drew them to our project in particular. Â Our aesthetic had a lot of fans. Â People love steam-punk and/or pirates. Â They also noticed our Skies of Arcadia influences. Â Unfortunately while we were out at lunch on the third day, a trio of Japanese SEGA folk demoed our game, each taking one of my cards. Â Boy, that would have been a stellar group to talk with.
Forza Motorsport III: There were a trio of cockpit setups with three-screen panorama, 5.1 audio, and force-feedback wheel. One of them even had a full motion base that MS custom-rigged. Â I spoke with one representative and he said he wasn’t familiar with the consumer-standard D-Box that’s already being used for Blu-Ray and PC; I directed him toward their booth. Â One of my biggest peeves with FM2 was the sort of lackluster graphics. Â That is no longer a concern, and I’m sure everything else will be great as always.
Great eats: The show allowed for a sort of FIEAn mini-reunion, and we were escorted to a slew of great dining spots. Â There was heavenly Italian at C&O’s Trattoria, melt-in-your-mouth lamb french dips and spicy garlic fries at Cole’s, and a table-filling assortment of dim sum at Empress Pavilion. Â Lastly, we made a pit stop at In & Out burger before catching our flights out.
Disappointments:
Being clueless: We spent the vast majority of our time demonstrating our game at the IndieCade booth, and we’re absolutely flattered and grateful for the attention. Â However, that duty and the lack of a fast, reliable internet connection meant I couldn’t really read/watch what was announced, and we couldn’t spend too much time going hands-on with what was on display. Â People at home knew a lot more about E3 goings-on than I did.
Activision booth: Where were all the games? Â It was an impressive booth thanks to the massive screens running a loop of trailers plus the stage for celebrity appearances and DJs, but the only noticable play stations were Tony Hawk: Ride and Blur at the front. Â I was really looking forward to getting hands-on with DJ Hero. Â Most stuff was being show behind closed doors. Â However, it was funny to see the Ghostbusters standing in line to meet Stan Lee.
God of War 3: It wasn’t that it sucked, it’s that I didn’t see anything new or noteworthy after spending a combined hour or so of my limited “goof-off” time budget standing in line and playing the demo. Â The presentation continues to be fantastic, now using a lot more depth-related effects. Â However, it failed to showcase any of the sense of scale that was teased by the early trailers. Â (For that, Bayonetta‘s bridge battle helped make it Best of Show for me.)