The other week I lucked into a Free Realms beta key and was eager to try it after Penny Arcade’s enthusiasm over the “freemium” MMO for kids. Â When I logged into my Station account, I learned that I’d registered it when I still had my old Crosswinds.net email address way back during the internet’s adolescence. Â
The client is very small (and/or my FiOS very fast) and downloaded while I was creating my character. Â The default physiology was strangely right on the money as an approximation of myself. Â I named my character Max Zephyrvale, after my last big project. Â Then I realized the name had an impossible amount of exotic letters.
The tutorial uses enormous, hard to misunderstand icons to represent the mouse and keys, which should make things easy for newcomers to grasp. Â The art style is crisp and smooth with more rounded characters than usual for an MMO.

My personal MMO experience is for the most part limited to a lapsed Warhammer Age of Reckoning subscription. Â That, combined with my Production professor at FIEA being the live team Executive Producer of Ultima Online has given me an appreciation of the changes Sony has made to the MMO formula by going for a free-to-play model. Â The core design in a pay MMO is to find ways to waste people’s time to artificially extend playtime, be it endless wandering between points of interest or forcing you to start an alt. character if you want to try out a different job/class w/o resetting your existing character’s progress.
After first entering an area in Free Realms you can teleport freely between them. Â No 1-hour recharge times. Â And you’re encouraged to try out all sorts of jobs and their respective mini-games. Â Jobs include chef, postman, warrior, pet trainer, kart driver (racing or destruction derby!), explorer, and a few others. Â At any point you can switch jobs and costumes and still retain any levels/experience gained. Â To alleviate aimless wandering due to a worthless map, you can easily switch between active quests and are pointed in the proper direction by helpful floating arrows and a Fable 2-esque hologram path. Â Thanks, Sony, for making something end-user friendly for once!
Theoretically, the game should have launched to the public this Tuesday, but it seems there were some issues. Â Whenever it does come back up, I recommend checking it out for an easy-to-get-into MMO. Â Remember, the basic experience is free!




