2009 May | The VidZone Network Blog - Part 2

May 9, 2009

Carl’s Movie Mini-Review: Scoop

 

Scoop

This Woody Allen/Scarlett Johansson team-up comedy/crime thriller comes between Match Point and Vicky Christina Barcelona.  The two star as an unlikely pair of amateur detectives.  Allen plays a stage magician, and while inside his “disappearing man” box during a performance, Johansson comes face to face with a ghost.  The ghost (played by Ian McShane) is a deceased newspaper reporter who, receiving a hot tip on a serial killer case while chatting with other dead people in the afterlife, tries to channel himself back into the world of the living to any reporter he can come across and pass on the juicy lead.  It just so happens ScarJo’s character is a fumbling writer for her college newspaper.  And so begins a series of deception and coincidences as the characters exchange rapid, funny dialogue while investigating Hugh Jackman.  (Note, also in the same year Johansson and Jackman starred together in another magic and mystery movie, The Prestige.)

A Woody Allen mystery movie is like Kevin Smith crossed with M. Night Shyamalan.  You get expansive lengths of funny, character-tinged dialogue and a twist at the end explained briefly by an incidental character who the leads met earlier in the film.  I won’t bother trying to sell you on it, you either love it or hate it.

What I really want to mention is Scarlett Johansson’s perfomance.  She begins by really playing off-type from the roles she’s known for.  Instead of a smoky-voiced femme fatale, she plays a very young, naive, but still headstrong girl.  Who is always conservatively dressed, even post-coitus.  She knows what she wants, but is not sure how to achieve it.  Despite that, she still tries, clumsily, anything she can to pursue the story.  She begins with some uncertain, stuttering vocal quirks when she’s first trying to make up her cover story, but that goes away as the film progresses.  It seems as if as she became less confident that of the guilt of her investigative mark, she became more confident as a woman.  It was a bit of a confusing switch for me, and I’m not convinced it was intentional.  For me, it feels like the character’s interesting quirks that first hooked me just disappear halfway through the movie.  Still, I liked seeing a different side of her, rather than the increasingly played out focus on sexuality or whiny neediness.

Recommended (for Woody Allen’s conversations).

Carl @ 10:42 pm
Filed under: Film,Reviews — Tags: , , , , , ,

The New Hotness vol. 3

Video Games:

Duke Nukem

This one’s actually more of the “not hotness.” 3D Realms shut their doors this past week, leaving behind a legacy of great shareware and…not too much since then. Uh…Max Payne and Prey, I guess.

When I first saw these advertisements at GDC09 (before the city took them off their bus stops, it seems), I was excited that, just maybe, we’d hear something something about Duke Nukem Forever. If you go to the website, though, it’s a casting call to be the spokesmodel (a la Lara Croft) for Deep Silver‘s upcoming Duke Nukem Trilogy of portable games.

I still have my fingers crossed someone will pick up the project. I don’t think we’re holding our breath any longer, but there are still plenty of gamers out there eager to see the final product.

Television:

Southland (NBC)

I’m not normally one for cop shows, but about a month or so, I kept the television tuned in to NBC’s Southland after it’s Thursday night full night of comic goodness.  They’ve been promoting it as from producer of E.R. (a show I didn’t watch, either) and plastering the Ben McKenzie’s (Ryan from The O.C.) face all over the promos.

I was pleasantly surprised.  While on the surface it’s a show with cops doing cop things, it’s more of a character drama than about fighting crime.  There’s a rather large cast, and each week the show does a series of intertwining vignettes on a small handful of them rather than trying to make up some token thing so each cast member gets screen time.  It’s a true ensemble piece, and no individual character is being singled out as the “star” or center of the spokes.  The policework plots tend to merely serve as a framework to enable us to get a sense of each character’s personality and individual personal struggles in and out of the uniform.

Music:

 

Kylie Minogue North American Tour

Kylie Minogue, international pop mega-star (in all places but the US…), just announced her very first North American concert tour in her over two decades of performing.  She’ll play seven dates in September and October across the US and Canada, of course none of the stops near me.

You US folk may be familiar with her songs “Locomotion” from the late ’80s and “Can’t Get You Out of My Head” from the early ’00s or her role as Cammy in the ’90s Street Fighter live-action movie and the (Absinthe) Green Fairy in Moulin Rouge.  Apparently later this year she’ll be starring in the biggest-budget Bollywood movie yet and record a song with A.R. Rahman, the guy who scored the Slumdog Millionaire soundtrack.  Hmm.

Now if only Michael Jackson would come back and tour the US.  Or rather, the US let MJ come back.

Her 2008 album X is on my list of perfect albums.  A collection of pop perfection you can get lost in but sung a variety styles so that none of them sound like a rehash of each other.

Movies:

The Wackness

I’ve already written a review, which you can read here. In short, it’s a coming-of-age story with drama and humor supplied by the bro-mance between an old psychiatrist and his young pot-dealing patient/dealer. Cinematography is like a dreamy summer day, and the film is supported by an old-school hip-hop soundtrack. I would say its surreal visuals and bittersweet coping plot is reminiscent of Eternal Sunshine of the Spotless Mind.

Gadgets:

Samsung Alias2 (U750)

When you hear about e-ink, I bet that the first thing you think of is the Amazon Kindle or some other e-book reader. Or maybe the Esquire magazine cover from last year. This dual-hinge phone uses the technology for dynamic keypad/keyboard layouts, switching between vertical/horizontal layouts and numeric/QWERTY modes depending on context.

The backlight shines through the clear portion of each key behind the labels, and though B/W is high contrast, I think that much light might with such small fonts might actually make it difficult to see the proper keys. I’m only guessing, however, since I haven’t seen the phone in person.

As much as I applaud this innovative use of the low-power dynamic displays, it still comes at the expense of an ergonomic no-look layout. Aside from the space bar and a few menu buttons, the face keypad is one large grid of same-size keys, making it near impossible to accurately navigate without looking at your finger placement. This probably won’t be the best phone for people who like to T9 text on the sly with their phones kept in their pocket or by their side.

May 7, 2009

Better to sell some for nothing than not sell any at full price

In next week’s shopping circular, the UbiSoft published Wheelman is on sale for $30.  After only just over a month!  Last week, the equally fresh-on-the-shelf HAWX was also listed for $30.  That’s half-off!

If you’re a gamer on a tight budget, UbiSoft seems to reliably cut their prices within three months of release.  It seems to happen with all their major releases regardless of if it’s in the hyper-competitive Christmas season or in the summer dry spells.  See: Assassin’s Creed,Prince of Persia, Shaun White, No More Heroes, Far Cry 2,  Brothers in Arms: Hell’s Highway, the Imagine/Petz/Coach series.

These weren’t token “save $5″ sales.  Prices were slashed usually between 25%-33%.  That’s new release $60 console games marked down to $40 or $45.  $30 DS games either 2 for $40 when purchased together or $20 each,  straight-up.

There’s sometimes a sense in retail that it’s better to sell shelf-stagnant item at a discount than to not sell it at all.  Is this UbiSoft’s thinking?  In many cases, these price drops are temporary for a week or two, sometimes at specific retailers.  But more often than not, within a month or two of that first drop, it’ll stick permanently.  

Perhaps because of their large output of SKUs, they have agreements with retail partners that product needs to move off the shelves to make way for new titles?  Who ultimately eats the cost?  The retailer?  Or does UbiSoft give them a kick-back for taking such a dramatic loss?  I used to work at Best Buy, and our employee discount was to pay what the store paid to receive the merchandise plus an extra 5%.  Trust me, there wasn’t much worthwhile savings on media items, be it video games, DVDs, or music.  Most often, Target’s flat 10%-off everything employee discount would have netted a better deal.

And why so soon after release?  It’s probably best while advertising is still fresh in people’s mind.

Whatever their reason for this seemingly hair-trigger liquidation reflex, gamers in the know who track these sorts of things now have little faith in the initial asking value for UbiSoft’s new releases, having been shown time and time again that a price drop is reliably right around the corner.

Carl @ 1:34 am
Filed under: Games,Techniques — Tags: , , ,

May 5, 2009

Carl’s Movie Mini-Review: The Wackness

The Wackness

What a refreshing surprise!  In short, it’s a coming-of-age movie dealing with first loves, last summers before college, and trouble at home.  But that’s merely the plot that takes us from place to place.

It was a surreal, bittersweet dreamscape movie similar to Eternal Sunshine of the Spotless Mind.  The cinematography really sells the random uncertainty of what we see in our dreams.  Not very often do you see things clearly.  Rooms are shrouded in darkness, silhouettes barely lit by their edges by a single light way off in the distance.  A shallow focus blurs out everything in the periphery, and extreme close-ups swallow you in the raw essence of the here and now.  Sometimes the camera bobs and rolls, the action sped up or slowed down, and individual sounds or random background elements aggressively take the fore.  A lot of what you see is just shapes and colors, all of it open to interpretation.  Time jumps happen making you uncertain of where you are and how you got to this point.

Taking place inside this audio/visual framework is an unlikely bro-mance between a drugged out, old shrink Jeff (or “Mr. Dr. Squires”) and his young patient/dealer Luke.  They’re unlikely best friends, offering each other advice good and bad and serving as each other’s emotional rock during their individual and shared experiences getting into trouble.  Their maturity sometimes switches places, both having a chance to be the “big brother”/”father figure.”

The soundtrack is mostly good old ’90s hip-hop from long before it turned from rap-to-crap and drowned the Top 40 airwaves and nightclubs.  The lead character is a drug-dealing white teen, but his music influences the way he speaks.  He’s not a gangsta, but he talks like a thug.  It’s often comic when he (and eventually his older friend) slip into manners of speech that seem less than fitting with the otherwise “normal white guy” way they look.  One especially funny moment is when Luke is rehearsing how he’ll tell a girl “I love you” in the mirror several ways before thugging it up and casually calling her his shorty.

Acting is 100% stellar all around and everyone really owns and lives their character.

Highly recommended.

Carl @ 5:40 pm
Filed under: Film,Reviews — Tags: , , , , , ,

May 3, 2009

Good parts of “bad” games: Leisure Suit Larry: Magna Cum Laude

As you may have seen in a previous post, I’m playing through Codemasters/Team17′s take on Leisure Suit Larry, Box Office Bust.  I’m about 5 hours in and encountered more irritatingly executed mechanics than what I’d seen when I first wrote my impressions.  However, much like Magna Cum Laude, though the “gameplay” itself is kinda lame, the overall experience, writing, and humor pretty much make up for those shortcomings to where I’m totally willing to turn a blind eye to them.  I still prefer MCL‘s art style and innovative dialogue system, but in BOB (if you know the right response), you can listen to all the wrong answers before moving to the next level of the dialogue tree.  Unfortunately, if you do get the right answer earlier than you’d hope, loading an earlier save will almost certainly set you back quite a long ways from your current point, both in playtime and in distance.  I hope that whoever writes the (hopefully) inevitable FAQ with all spoken dialogue writes in the ad-libbed VO versions rather than just transcribe the subtitles.

Anyway…

I thought I’d kick off the first in this “good parts of bad games” series with one of my favorite examples, the aforementioned dialogue system from Leisure Suit Larry: Magna Cum Laude. (more…)

Leisure Suit Larry: Box Office Bust impressions

It’s as if having heard that point & click adventure games were dead, the designers decided to move forward a decade…and make a 3D platforming collect-a-thon.  I don’t know what Team17 was thinking. (more…)

Carl @ 12:02 am
Filed under: Games — Tags: , , , , , , ,

May 2, 2009

Happy 15th Birthday, Opera

Ever since Opera went freeware several years ago, I’ve always enjoyed how briskly it performed while including numerous powerful new features.  I want to use it as my everyday browser, but there are still the unfortunate few sites that act up on it or actively block access due to not officially supporting it (at least just offer a warning and give me some way to test the waters myself!).  Every so often, I even fire it up on my Android G1 when I need to go to a graphic-intensive website while on the go.  

Check out their 15th anniversary website for a trip down memory lane.

Cheers, Opera!  Keep up the good work.

Carl @ 1:57 am
Filed under: Personal — Tags: , , ,

May 1, 2009

Carl’s Movie Mini-Review: X-Men Origins: Wolverine

X-Men Origins: Wolverine

The movie is melodramatic. Though there’s only a few “slow” emotional scenes in the parade of action set-pieces, everything that happens is “super serious and very important, just look at the scowl on my face.” And I mean a parade of set-pieces. Even if several of them are incidental and small setups for later plot points, the production always makes sure there’s some eye candy, be it aggressive cinematography and/or something ‘sploding.

I jokingly call the movie Wolverine & His Excessive Co-stars, and I still think there are far more characters than necessary. However, their relational network is kept small, so it didn’t wind up feeling like Mortal Kombat Annihilation where there are characters just for the sake of ticking up some arbitrary cameo counter.

I’ve got two major complaints for an event pic like this. 1.) After all these years and advancements in technology and techniques, why does some of the wire-work still look laughable? 2.) You know what else is laughable?  There is no excuse for the CG claws to stand out and look so obviously bad and fake.

And speaking of fakes, there are actually two post-credits bonus scenes. Don’t leave after the I’m-not-sure-why-that-was-made-a-big-deal Stryker scene.

Not as good as the X-flicks, but worth it for the grand fight scenes.  I suppose it’s fair about how they’re different.  X-Men is a parable about society, and Wolverine is just about the visceral rush.

Carl @ 1:38 am
Filed under: Film,Reviews — Tags: , , , , ,


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