Adventure | The VidZone Network Blog

May 3, 2009

Good parts of “bad” games: Leisure Suit Larry: Magna Cum Laude

As you may have seen in a previous post, I’m playing through Codemasters/Team17’s take on Leisure Suit Larry, Box Office Bust.  I’m about 5 hours in and encountered more irritatingly executed mechanics than what I’d seen when I first wrote my impressions.  However, much like Magna Cum Laude, though the “gameplay” itself is kinda lame, the overall experience, writing, and humor pretty much make up for those shortcomings to where I’m totally willing to turn a blind eye to them.  I still prefer MCL’s art style and innovative dialogue system, but in BOB (if you know the right response), you can listen to all the wrong answers before moving to the next level of the dialogue tree.  Unfortunately, if you do get the right answer earlier than you’d hope, loading an earlier save will almost certainly set you back quite a long ways from your current point, both in playtime and in distance.  I hope that whoever writes the (hopefully) inevitable FAQ with all spoken dialogue writes in the ad-libbed VO versions rather than just transcribe the subtitles.

Anyway…

I thought I’d kick off the first in this “good parts of bad games” series with one of my favorite examples, the aforementioned dialogue system from Leisure Suit Larry: Magna Cum Laude. (more…)

Leisure Suit Larry: Box Office Bust impressions

It’s as if having heard that point & click adventure games were dead, the designers decided to move forward a decade…and make a 3D platforming collect-a-thon.  I don’t know what Team17 was thinking. (more…)

Carl @ 12:02 am
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April 12, 2009

ARG without the “arrrrggghhhh”

ARG stands for “alternate reality game.”  The basis behind this is to break through the “fourth wall” of a game’s own self-contained universe into the real world.  You may have heard of ARGs with the Halo 2 “I Love Bees”promotion or EA’s short-lived life-invading Majestic.  ARGs usually take the form of a scavenger hunt where you need to scour the internet for coded information or “hack” through websites designed specifically for the game.  Sometimes you’d be directed to be at a specific payphone at a certain time to receive some information.  Majestic was known for harassing you through email, phone, fax, and IM, and would often scare those unfortunate to inadvertently receive the messages but not be in on the game. (Speaking of which, check out the Michael Douglas movie The Game.)

As you may see, the experience can be invasive, whether into someone’s personal life or some public space.  Half the fun could be the aspect of playing the role of a covert agent, and acting suspiciously in public aids in that.

But what if everyone’s in on the act?  What if the “puppetmaster” doesn’t have to worry about planting hints and clues without setting off some federal watchdog alarm? Remember what happened with Aqua Teen Hunger Force and Boston.

Kim Possible World Showcase Adventure logo

It looks like Disney is doing just that with the Kim Possible World Showcase Adventure in Epcot.  Teams are assigned a “Kimmunicator” (read: Verizon/LG cellphone) that delivers them location-aware clues for their scavenger hunt as they “roam the globe” in the World Showcase.  I’m not sure if it uses RFID or GPS, but I’m guessing the former as the device also allows you to activate certain exhibits.  There are seven different villains from the show you can chase after, and your immediate mission can change depending on what’s nearby. 

It sounds like fun and a more pro-active tour guide than the interactive Mickey Mouse dolls they’ve had for the past few years.  Between the numerous family vacations, school trips, and random trips thanks to going to college in Orlando, I’m pretty much all theme-parked-out.  But with all my years of of Epcot visits and no rush to cram in rides/attractions into a short day, I think this would be something very much worth checking out.

[ A blog post w/ pics about the attraction @disunplugged.com ]

September 24, 2005

Carl’s Video Game Mini-Review: Indigo Prophecy

Yes. I marathoned it all today in something like 7-ish hours. Yes, I preordered it and paid the full $40 retail price. Yes, it was totally worth it.

I haven’t been this gripped by a video game since earlier this year with RE4 and God of War. All these have something in common: a story that takes hold of you and never lets you go. The biggest difference is that Indigo Prophecy, aside from a few reflex exercises, is a traditional adventure game. But no, don’t think that you can sit back and relax like your favorite PC point ‘n clicks of yore; even the dialogue scenes here are a frantic exercise in decision making. While this design decision will never let you listen to all of the dialogue, it does afford replay potential. (And if you just want to replay certain scenes, there’s a Chapter option on the menu.) Also, it keeps you from getting bored. I know any of you who’ve played adventure or RPG games get bored following every branch of a dialogue tree. This design never lets the pace drop.

Most telling of the overall cinematic experience is the option on the main menu in which you choose to begin the game. It reads “Start New Movie,” versus the usual “Start New Game.”

Here’s something to be noted in light of the recent GTA Hot Coffee scandal. There is an unbelievable amount of skin shown in this game. (Or maybe not so unbelievable if you consider the developers are French.) It’s not full front, there are no nipples. But it’s pretty much everything but nipple; breasts aren’t at all concealed otherwise. And yeah, there are several sex scenes. So how’d this get away with an M rating instead of the sales-killing AO? I think it’s the same thing that differentiates softcore and hardcore pornography. Never once here do you see pelvis meeting pelvis. Also, this game is pretty arty next to that pornographic (not just in the sexual sense) GTA game. (Kinda funny considering Hot Coffee had fully clothed characters while they were knocking boots.) Maybe it’s because in this game the sex wasn’t controllable unlike GTA. I dunno.

But this is one of the more truly mature titles out there. It doesn’t cater to the thrillseeking crowd, the bloodthristy and lust-filled. But you will be on a helluva ride playing it. The game is all about dialogues, both between characters and within one’s own psyche. It’s about character relationships and cause and effect.

If anything brings down the game, it would be the wonky walking controls (often making it hard to initiate interaction with objects) and the finger-breaking trigger tapping sequences. Oh, and those infuriatingly difficult stealth sequences. Yes, the gameplay nearly cripples the whole game, but you’ll suffer through anything to see what happens next.

Like I said, I marathoned the game in less than eight hours. But like this spring’s also brisk God of War, nary a moment feel empty or wasted. You’ll always have the feeling of accomplishing something and progressing forward in the story.

The main reason I say to buy this game is not so that you can play it. Hell, I think I may lend it to you if you want. I want you to buy this game so you can show your support with your wallet. Projects like these are labors of love and financial suicide for the developers because their production is draining with little potential of sales. If you want to see anything else this compelling to come out in the future, you’ll have to show the publishers that people will buy it.

Oh, and there are plenty of unlockables, including several behind the scenes videos. I saved those to watch for later.

Most highly recommended.

Carl @ 1:22 am
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