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May 25, 2009

Zephyr@E3: Steering traffic

 

MyMiniCards size comparison

 

For my trip to GDC earlier this year, I needed some business cards. And fast.  I found plenty of places that would provide generic fill-in-your-info cards and others that let you upload your own designs, usually for an additional fee.  Now, I could live with that, but the processing and shipping times totally killed my hopes of receiving them in time without paying out some extraordinary rush shipping fees.

Scavenging the internet, I found MyMiniCards.com, who advertises a turnaround time of 24hrs and free basic shipping, all for less than $20 (for 100).  They let you upload up to 25 different images to put on the backs of the cards.  And provide a little case to hold 25 at a time.  Unfortunately, they were the now-popular half-size cards, but the customization and quick processing seemed a more-than-fair trade-off.  Since I was scrambling, I just went with the one design show above, a riff on my website design.

I ordered a set on a Thursday afternoon, and they arrived to me on the Monday following that weekend.  Fast! Free! (The shipping, that is.)  Print quality was sharp, the ink doesn’t run, and it’s a good, stiff cardstock. Certainly doesn’t look or feel cheap.

I have about half of that last order leftover, ready for my E3 trip, but I figured that I should probably make some event-specific cards to drive traffic toward the booth, or at least to associate myself with a project that was being shown.  After all, if the game was worth being exposed here, then maybe I’m worth being hired.

I’m similarly in a last minute situation, so I’m going with MyMiniCards.com again.  The designs I made are after the break.  (And like the cards say, come visit us at the IndieCade booth, #652 in the South Hall.)

(more…)

Carl @ 4:56 pm
Filed under: Personal — Tags: , , , , ,

May 7, 2009

Better to sell some for nothing than not sell any at full price

In next week’s shopping circular, the UbiSoft published Wheelman is on sale for $30.  After only just over a month!  Last week, the equally fresh-on-the-shelf HAWX was also listed for $30.  That’s half-off!

If you’re a gamer on a tight budget, UbiSoft seems to reliably cut their prices within three months of release.  It seems to happen with all their major releases regardless of if it’s in the hyper-competitive Christmas season or in the summer dry spells.  See: Assassin’s Creed,Prince of Persia, Shaun White, No More Heroes, Far Cry 2,  Brothers in Arms: Hell’s Highway, the Imagine/Petz/Coach series.

These weren’t token “save $5″ sales.  Prices were slashed usually between 25%-33%.  That’s new release $60 console games marked down to $40 or $45.  $30 DS games either 2 for $40 when purchased together or $20 each,  straight-up.

There’s sometimes a sense in retail that it’s better to sell shelf-stagnant item at a discount than to not sell it at all.  Is this UbiSoft’s thinking?  In many cases, these price drops are temporary for a week or two, sometimes at specific retailers.  But more often than not, within a month or two of that first drop, it’ll stick permanently.  

Perhaps because of their large output of SKUs, they have agreements with retail partners that product needs to move off the shelves to make way for new titles?  Who ultimately eats the cost?  The retailer?  Or does UbiSoft give them a kick-back for taking such a dramatic loss?  I used to work at Best Buy, and our employee discount was to pay what the store paid to receive the merchandise plus an extra 5%.  Trust me, there wasn’t much worthwhile savings on media items, be it video games, DVDs, or music.  Most often, Target’s flat 10%-off everything employee discount would have netted a better deal.

And why so soon after release?  It’s probably best while advertising is still fresh in people’s mind.

Whatever their reason for this seemingly hair-trigger liquidation reflex, gamers in the know who track these sorts of things now have little faith in the initial asking value for UbiSoft’s new releases, having been shown time and time again that a price drop is reliably right around the corner.

Carl @ 1:34 am
Filed under: Games,Techniques — Tags: , , ,

April 26, 2009

Pointless cross-sell

Not as WTF-inducing as Namco-Bandai’s teaming with Church’s Chicken, but I present you this…

Certainly, the back of the manual is a common and good place to promote another item that the customer might also be interested in purchasing.  But why try to sell them on a copy for their inferior console?  Is there a market where big brothers who jealously guard their precious high-def console need an idea of how to placate their constantly whining but hero-worshiping younger sibling with a not-quite-as-expensive version of the same thing?  (Hmm…maybe.)  I’d think that the better option here would be to promote an on-the-go handheld version, but there’s only one for the Nintendo DS and not on PSP.  Unlike Microsoft with Nintendo, Sony does have a handheld console, so there’s a definite conflict of interest there.

Carl @ 3:58 pm
Filed under: Games — Tags: , , , ,

April 9, 2009

A good copy of a good thing, though a copy, is still good

I’m a big fan of Microsoft’s recent “so easy a kid can do it, so eat it, Apple” ads, and I think this new one for the Xbox 360 is another winner. Sure, it’s a little too Hitchhiker’s/Stephen Fry/LittleBigPlanet, but it still has its own authentic charms.

Carl @ 11:20 am
Filed under: Games — Tags: , , , , ,