Case Study | The VidZone Network Blog

April 7, 2009

Reason #102 why the PS3 is so damn unenticing

For some odd reason, I decided to finally upgrade my Playstation 3′s hard drive this past weekend.  It was the 80gb (w/ software backwards compatibility), and like everything else, I’ve consumed all the hard drive space.  Wanting to continue downloading–and hoarding–high-definition videos, I juggled some of my extra laptop hard drives and settled on giving it a 250gb 5400rpm drive rather than the old 160gb 7200rpm drive that’s currently in my laptop.  The 320gb 5400rpm (but Samsung fast) drive I bought who knows how long ago will eventually go into my laptop.

In all fairness, some of the issues I encountered during this torturous procedure weren’t Sony’s fault and instead problems with my own ambition.  But most of them were. (more…)

March 4, 2009

VZshow Episode 001 – DLC (Downloadable Content)

In this inaugural show, Carl and Chuck discuss video game DLC from a developer and publisher's perspective.  Topics include:

  • Extending product life 
  • Earning revenue from second-sales
  • Customer retention/Switching costs
  • Downloadable cheat codes
  • Games as a service, rather than boxed product
  • A case study of Burnout Paradise