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June 11, 2009

Back from E3: Quickie wrap-up

Highlights:

Zephyr attention: Tremendous turnout to check out our project. Met and chatted with a lot of people, from studio devs wandering the show, other indie devs, media outlets large and small, digital distribution portals, and senior/executive staff from mega-publishers.  Interestingly, we received a notable amount of interest from composers.  I’m sure most of them were just looking for a project to work on, but I asked a few of the more exciteable ones what drew them to our project in particular.  Our aesthetic had a lot of fans.  People love steam-punk and/or pirates.  They also noticed our Skies of Arcadia influences.  Unfortunately while we were out at lunch on the third day, a trio of Japanese SEGA folk demoed our game, each taking one of my cards.  Boy, that would have been a stellar group to talk with.

Forza Motorsport III: There were a trio of cockpit setups with three-screen panorama, 5.1 audio, and force-feedback wheel. One of them even had a full motion base that MS custom-rigged.  I spoke with one representative and he said he wasn’t familiar with the consumer-standard D-Box that’s already being used for Blu-Ray and PC; I directed him toward their booth.  One of my biggest peeves with FM2 was the sort of lackluster graphics.  That is no longer a concern, and I’m sure everything else will be great as always.

Great eats: The show allowed for a sort of FIEAn mini-reunion, and we were escorted to a slew of great dining spots.  There was heavenly Italian at C&O’s Trattoria, melt-in-your-mouth lamb french dips and spicy garlic fries at Cole’s, and a table-filling assortment of dim sum at Empress Pavilion.  Lastly, we made a pit stop at In & Out burger before catching our flights out.

Disappointments:

Being clueless: We spent the vast majority of our time demonstrating our game at the IndieCade booth, and we’re absolutely flattered and grateful for the attention.  However, that duty and the lack of a fast, reliable internet connection meant I couldn’t really read/watch what was announced, and we couldn’t spend too much time going hands-on with what was on display.  People at home knew a lot more about E3 goings-on than I did.

Activision booth: Where were all the games?  It was an impressive booth thanks to the massive screens running a loop of trailers plus the stage for celebrity appearances and DJs, but the only noticable play stations were Tony Hawk: Ride and Blur at the front.  I was really looking forward to getting hands-on with DJ Hero.  Most stuff was being show behind closed doors.  However, it was funny to see the Ghostbusters standing in line to meet Stan Lee.

God of War 3: It wasn’t that it sucked, it’s that I didn’t see anything new or noteworthy after spending a combined hour or so of my limited “goof-off” time budget standing in line and playing the demo.  The presentation continues to be fantastic, now using a lot more depth-related effects.  However, it failed to showcase any of the sense of scale that was teased by the early trailers.  (For that, Bayonetta‘s bridge battle helped make it Best of Show for me.)

Carl @ 1:21 am
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June 2, 2009

E3: Zephyr ready for sail

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After an annoying Direct X issue, I’ve got Zephyr up and running at the IndieCade booth (#652, South Hall).  You can find us in the rear left of the hall.  Just look for Natsume’s cute stuffed baby giraffe at the Afrika kiosk.

Ing picked me up from the convention center after work, and took me over to Culver City, where I met up w/ Chuck and Corey. After picking up Jeff from the airport, we headed over to C&O’s Trattoria on Venice Beach for the best Italian food I’ve ever had.  I had them toss on some fried calamari onto some angel hair past w/ a simple olive oil, tomato, basil sauce.  Matched with indulgent, flavorful garlic knots, it was all perfect.  Unfortunately Victor gets into town Tues. morning, so he missed out.  However, plans have been made to keep up the FIEA mini-reunion each night, particularly on Chuck’s birthday.

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Carl @ 2:17 am
Filed under: Games,Personal — Tags: , , , , , ,

April 15, 2009

The New Hotness vol. 2

Wow, that took quite a long while between updates. (Shhhh…don’t talk about the video show…) In the few weeks, about as many interesting consumables that I’d want to rave about passed through. Let’s get to it, though.

Music:

Completely by coincidence, continuing with Korean acts, here we have Girls’ Generation‘s (aka SNSD oveseas) “Gee.”  I stumbled upon the video while wading through the comments on a Kotaku article regarding one of the producers behind Japanese girl super-group Morning Musume.

If you know me, you know I make no secret that I’m a fan of pop music (as specifically referring to the post-grunge, teen idol era surrounding the turn of the millennium), in particular girl groups.  See Girls Aloud for a modern example.  Anyway, this song is quite catchy and (so far) not irritating.  There’s a marching percussion backing the whole composition, and the vocal melodies are very reminiscent of early ’90s pop-R&B.  What I enjoy most about this music video is the tight unity for the massive number of participants and how each feature girl is able to seamlessly apply her own flair for the current move that sometimes is played to a different beat, then jump right back in synch for the next formation shift.  I also liked the hyper-feminine sass that avoids becoming too sexualized.  To be fair, the choreography is far from complex with everybody generally doing the same thing between formation changes, but I think that they’re able to stay in unison so perfectly comes from the need to perform live constantly.  I wouldn’t be surprised if not that many takes were needed to get the shot in the can.

Though the single-shot video impressed me when I first saw it, after stumbling around the internet trying to relocate the same video as posted in the Kotaku comments, I learned that this is just a dance reel used for splicing into the actual video.  There actually exists another dance reel with a white background (not as cleanly danced as the above posted video).  I thought it was rather interesting that these full “alternate take” videos would be publically released for the fans to gobble up.  Take note, Britney!

Video Games:

Discounted XBLA games

Last week, Amazon.com began offering Xbox Live Arcade game download codes you could purchase with real money, rather than needing to invest in Microsoft Points.  The best part of it was that they offered several games for half price!  Of course the discounted offerings will rotate, but so far they’ve offered Galaga Legions, Pac-Man Championship Edition, DOOM, and Undertow.  When you make your purchase, you’ll immediately see (and be emailed) a code you can enter on your Xbox 360 or on Xbox.com to queue up the download; no waiting for a slip of paper to arrive by snail-mail.

Food:

Wonka Tinglerz

I don’t know if you’re aware it exists, but they make (official) Pop Rocks chocolate bars.  Unfortunately the chocolate is of a pretty low quality, there’s too many pop-rock nuggets per bite, and the thing is just too damned sweet.  The other week, I saw these at Target and decided to give them a try.  Thankfully, this is a much better candy.  Basically, it’s Nestle Buncha-Crunch with the occasional fizzy bit.  (Note that Wonka is a sub-brand of Nestle.)  So for the most part, your mouth isn’t exploding, but you still get some pop from the crispy “rice krispie” bits, but then every so often you get an extra kick.  It’s much a much better ratio of gimmick to food, and being a Nestle product, the chocolate actually something enjoyable.