
One of the primary driving forces for attracting customers to purchase pre-orders is the promise of some promotional tchochke, often t-shirts, keychains, or in-game item. Â That’s a great value add, but it often only attracts those already interested in the characters or franchise–fans who desire collectibles. Â What attracts random passer-bys, though, is the promise of savings. Â Think of the impulse purchase items by cash registers…just up-scaled.
GameStop is the last retailer out there that needs help selling video games. Â Unfortunately, their reselling of used games is detrimental to the industry-supporting sale of new games, but they’re the prime candidate for who can support what I’m about to propose: meaningful discounts off the price of a new game. Â But I’ll get to why GameStop later.
In most cases, when a brand new release is discounted, it’s a joint effort between the publisher and the retailer. Â Both of them wind up eating some of the loss from the discount in order to simply drive the customer into the store or the product into the customer’s home. Â A “loss leader” or subsidization.
Traditionally business says that you can charge early adopters whatever price you want, and they’ll willingly pay it. Â Continue this pricing until sales slump, then cut the price.
I ask, why not offer substantial savings to attract additional early adopters? (more…)
