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June 11, 2009

Back from E3: Quickie wrap-up

Highlights:

Zephyr attention: Tremendous turnout to check out our project. Met and chatted with a lot of people, from studio devs wandering the show, other indie devs, media outlets large and small, digital distribution portals, and senior/executive staff from mega-publishers.  Interestingly, we received a notable amount of interest from composers.  I’m sure most of them were just looking for a project to work on, but I asked a few of the more exciteable ones what drew them to our project in particular.  Our aesthetic had a lot of fans.  People love steam-punk and/or pirates.  They also noticed our Skies of Arcadia influences.  Unfortunately while we were out at lunch on the third day, a trio of Japanese SEGA folk demoed our game, each taking one of my cards.  Boy, that would have been a stellar group to talk with.

Forza Motorsport III: There were a trio of cockpit setups with three-screen panorama, 5.1 audio, and force-feedback wheel. One of them even had a full motion base that MS custom-rigged.  I spoke with one representative and he said he wasn’t familiar with the consumer-standard D-Box that’s already being used for Blu-Ray and PC; I directed him toward their booth.  One of my biggest peeves with FM2 was the sort of lackluster graphics.  That is no longer a concern, and I’m sure everything else will be great as always.

Great eats: The show allowed for a sort of FIEAn mini-reunion, and we were escorted to a slew of great dining spots.  There was heavenly Italian at C&O’s Trattoria, melt-in-your-mouth lamb french dips and spicy garlic fries at Cole’s, and a table-filling assortment of dim sum at Empress Pavilion.  Lastly, we made a pit stop at In & Out burger before catching our flights out.

Disappointments:

Being clueless: We spent the vast majority of our time demonstrating our game at the IndieCade booth, and we’re absolutely flattered and grateful for the attention.  However, that duty and the lack of a fast, reliable internet connection meant I couldn’t really read/watch what was announced, and we couldn’t spend too much time going hands-on with what was on display.  People at home knew a lot more about E3 goings-on than I did.

Activision booth: Where were all the games?  It was an impressive booth thanks to the massive screens running a loop of trailers plus the stage for celebrity appearances and DJs, but the only noticable play stations were Tony Hawk: Ride and Blur at the front.  I was really looking forward to getting hands-on with DJ Hero.  Most stuff was being show behind closed doors.  However, it was funny to see the Ghostbusters standing in line to meet Stan Lee.

God of War 3: It wasn’t that it sucked, it’s that I didn’t see anything new or noteworthy after spending a combined hour or so of my limited “goof-off” time budget standing in line and playing the demo.  The presentation continues to be fantastic, now using a lot more depth-related effects.  However, it failed to showcase any of the sense of scale that was teased by the early trailers.  (For that, Bayonetta’s bridge battle helped make it Best of Show for me.)

Carl @ 1:21 am
Filed under: Games, Personal — Tags: , , , , , , , , ,

March 21, 2009

The New Hotness vol. 1

In this ongoing segment, I’ll narcissistically talk about things that I’m currently enjoying or think are cool.  I’ll plan on doing this once a week, rather than random ramblings about Dancing with the Stars or the latest failed attempt at pop music.

Music:

BoA – BoA (self titled)
This is Korean pop singer BoA’s big American debut album…although she’s been singing in English…and Japanese…and of course Korean…for many years now.  For better or worse, unlike Utada Hikaru’s big American debut album, this one doesn’t sound very Asian at all.  In fact, if you tried to pass this off as Britney’s latest work, no one would be none the wiser.  It’s a collection of above average, lightweight, catchy, current dance/”hip-pop” tunes.

Fashion:

Busted t-shirt
I posted this a little while back, but at the time it wasn’t officially a shirt.  However, it’s been approved and available for purchase.  I don’t know what it is, but artsy Pac-Man shirts are able to make me pay more than $12 for mere t-shirts.

TV:

Hana Yori Dango (Boys Over Flowers)
The live-action adaptation of the classic manga/anime series.  That being said, I wasn’t familiar with the source material, but somehow I stumbled on a recommendation to check out the TV show, so I gave it a shot.  And it sank its claws into me, causing me to watch mini-marathons each night that prevented me from going to bed before 4am.

In a nutshell, Tsukushi is a poor girl whose family is putting her through the most exclusive, rich-kid high school in Japan.  Her goal was to fly under the radar until graduation, but after defending a friend, she draws the the wrath of the school’s ruling power: the F4, a group of sons of Japan’s ruling elite in commerce, culture, and the “underworld.”  Refusing to back down from the teasing and abuse from the whole school and actually socking a punch to the F4’s leader Tsukasa, she earns F4’s respect and the admiration of their self-centered, young punk leader, much to the dismay of all the rich girls doting on the boys.  Of course Tsukasa has familial obligation to become heir to the throne of Japan’s largest financial dynasty, and his wicked mother won’t stand to have him fall in love with a peasant girl.  The side characters all have interesting side-stories that are reasonably explored, and the Cinderella story is not overly melodramatic or cheesy nor girly or sappy.  However, a certain level of over-the-topness is expected from any Japanese show.  It goes on for 20 episodes between the two seasons, plus a movie.

Books:

Watchmen
I picked up the book after watching and thoroughly enjoying the movie.  I’m about a quarter of the way in, and so far the movie’s been pretty damned spot-on.  Already knowing how things are going to play out (more or less given the tweaks to the ending), I am having lots of fun seeing hidden hints and clues in the crude 1980’s artwork.

Video Games:

House of the Dead: Overkill
It’s a non-stopbloody, funny, funky, dirty-mouthed riot.  Except for those annoying half-second freezes everytime you blow someone up to smithereens…which is quite often.  It’s easy to overlook that technical quirkiness, though when the game is just this much fun thanks to it’s incredible polish.  There’s location sensitive hit-zones that let you blow off individual limbs, grindhouse-style dirtied up image and audio filters, and a genuinely funny script despite the famously frequent f-bombs.

Buy it!  Buy it new, dammit!  Otherwise we’ll still be stuck with endless mini-game collections.  Sega is sticking its neck out by publishing all these “core gamer” titles like HotD: Overkill, MadWorld, and The Conduit.  If they don’t get any love and appreciation (read: money), then the word that’s being sent their way is that it’s not profitable to aim for the “core” gaming crowd.