Video Games | The VidZone Network Blog

March 11, 2011

Jammed If You Do, Jammed If You Don’t

Oh, hey, a writing prompt I can knock out real quickly! Let’s do this.

(Important note: I write this not as a representative of EA Sports (past, present, or future) but rather as *just* a game producer.)

While browsing Kotaku and the sea of fan whining, I saw this article about EA officially saying there would be no post-ship support (read: patches/updates; ie, roster updates) for NBA Jam. I saw a few solid points I thought I could argue against. (more…)

Carl @ 4:02 pm
Filed under: Games,Techniques — Tags: , , , , ,

March 4, 2009

VZshow Episode 001 – DLC (Downloadable Content)

In this inaugural show, Carl and Chuck discuss video game DLC from a developer and publisher's perspective.  Topics include:

  • Extending product life 
  • Earning revenue from second-sales
  • Customer retention/Switching costs
  • Downloadable cheat codes
  • Games as a service, rather than boxed product
  • A case study of Burnout Paradise