Xbox 360 | The VidZone Network Blog

June 6, 2009

Xbox Live 1 vs. 100 beta impressions

1 vs. 100 (XBLA)

This could be a problem.  I’m a trivia fiend, and I could easily see myself becoming addicted to this game.  Similarly to Grid, you can earn points simply by participating.  Even if you’re a complete dolt, you’ll still be making positive progress.

There are one of three groups you could wind up in: The One, who is the active contestant; The Mob, who wins prizes if The One gets stumped; and The Crowd, who consists of everyone else participating.  The Mob starts off as a group of 100 players.  As individual members fail to properly answer a question, The One climbs their way up the prize ladder.  The One has a few “lifelines” which include polling the highest scorer, accepting the majority answer of The Mob, or accepting the majority answer of The Crowd.

What frustrates me is what I think I can attribute to lag or being physically too far from a server.  When answers are presented, less points are awarded as time clicks down until the player finally buzzes in.  Even when I know it’s the final choice and mash the button well before it’s revealed, I can’t ever score higher than 190 (out of a possible 200).  Those milliseconds absolutely do matter.

Players are given the ability to cheer, jeer, or dance by tapping the Y button and scrolling through various actions.  Behind you is also interactive lighting, which I call the “hype meter.”  It rises as you perform an action, but for a while I couldn’t figure out how to enter the last bar.  Or how one of the other players was dancing.  It turns out you’ve really got to mash on the button quickly, however once the dancing is initiated, you can slow down again.

Favorite thing: Xbox Live Primetime brings with it the ability to schedule pop-up reminders for events.  It’s fully integrated with the Xbox Dashboard, just like download and friend notifications.

Least favorite thing: The outcome of this question:  (Note: the answers are labeled to match the Xbox controller’s buttons in order from left to right.)  “What is the 24th letter of the alphabet? X. A A. X B. B”  Of course I hit the X button intending for the answer “X.”  About 1/3 of the mob also made the same mistake.  Stupid trickery!

Carl @ 10:41 pm
Filed under: Games — Tags: , , , , , , , ,

May 28, 2009

The alphabet X to Z

Or, rather, Z to X, as the case may be.

Alongside the announcement of the Zune HD (to take on the iPod Touch), Microsoft has announced that the Zune video marketplace will supplant the current Xbox Live Video Marketplace on the console. No word on if the music store will follow or if Xbox-related videos will now be downloadable to through Zune’s PC software.

I think this integration has been a long time coming. Consider that ever since the Zune launched, it shared the same servers as Xbox Live content, shared the same “gamertag,” and used Microsoft Points from the same pool. (The last point makes Nintendo’s division of Wii-only points and DSi-only points an odd decision.) J Allard and many of Microsoft’s Entertainment & Devices group went from working on the Xbox to the Zune. It’s always all been in the same family with what seems to me minimal political hiccups getting in the way of synergy between the two brands.

The justification I’ve been using to explain that lack of cross-over was in the licensing terms. I’d figured that maybe some time early on when the umbrella terms were drafted, they called for media playback specifically only on the Xbox 360, not taking into consideration portability to other devices.

With the video store, it’s possible, though hopefully unlikely, to have purchased the same video on both the Zune and Xbox Live Video Marketplace. The smart user with a network would have only bought from the Zune storefront and streamed the video to their Xbox 360.

Personally, I’m hoping that I’ll be able to download all the gaming videos from the Xbox Live Video Marketplace to my PC, where hard drive space is more plentiful. I have a 120GB hard drive on my console, and it is chock full of gigs upon gigs of trailers, developer’s diaries, press conferences, and concerts. I need to regularly delete older demos just to make room for a new one, and there have been occasions I didn’t even have enough space to download a new Rock Band/Guitar Hero song.

Carl @ 2:41 am
Filed under: Gadgets — Tags: , ,

May 3, 2009

Leisure Suit Larry: Box Office Bust impressions

It’s as if having heard that point & click adventure games were dead, the designers decided to move forward a decade…and make a 3D platforming collect-a-thon.  I don’t know what Team17 was thinking. (more…)

Carl @ 12:02 am
Filed under: Games — Tags: , , , , , , ,

April 15, 2009

The New Hotness vol. 2

Wow, that took quite a long while between updates. (Shhhh…don’t talk about the video show…) In the few weeks, about as many interesting consumables that I’d want to rave about passed through. Let’s get to it, though.

Music:

Completely by coincidence, continuing with Korean acts, here we have Girls’ Generation‘s (aka SNSD oveseas) “Gee.”  I stumbled upon the video while wading through the comments on a Kotaku article regarding one of the producers behind Japanese girl super-group Morning Musume.

If you know me, you know I make no secret that I’m a fan of pop music (as specifically referring to the post-grunge, teen idol era surrounding the turn of the millennium), in particular girl groups.  See Girls Aloud for a modern example.  Anyway, this song is quite catchy and (so far) not irritating.  There’s a marching percussion backing the whole composition, and the vocal melodies are very reminiscent of early ’90s pop-R&B.  What I enjoy most about this music video is the tight unity for the massive number of participants and how each feature girl is able to seamlessly apply her own flair for the current move that sometimes is played to a different beat, then jump right back in synch for the next formation shift.  I also liked the hyper-feminine sass that avoids becoming too sexualized.  To be fair, the choreography is far from complex with everybody generally doing the same thing between formation changes, but I think that they’re able to stay in unison so perfectly comes from the need to perform live constantly.  I wouldn’t be surprised if not that many takes were needed to get the shot in the can.

Though the single-shot video impressed me when I first saw it, after stumbling around the internet trying to relocate the same video as posted in the Kotaku comments, I learned that this is just a dance reel used for splicing into the actual video.  There actually exists another dance reel with a white background (not as cleanly danced as the above posted video).  I thought it was rather interesting that these full “alternate take” videos would be publically released for the fans to gobble up.  Take note, Britney!

Video Games:

Discounted XBLA games

Last week, Amazon.com began offering Xbox Live Arcade game download codes you could purchase with real money, rather than needing to invest in Microsoft Points.  The best part of it was that they offered several games for half price!  Of course the discounted offerings will rotate, but so far they’ve offered Galaga Legions, Pac-Man Championship Edition, DOOM, and Undertow.  When you make your purchase, you’ll immediately see (and be emailed) a code you can enter on your Xbox 360 or on Xbox.com to queue up the download; no waiting for a slip of paper to arrive by snail-mail.

Food:

Wonka Tinglerz

I don’t know if you’re aware it exists, but they make (official) Pop Rocks chocolate bars.  Unfortunately the chocolate is of a pretty low quality, there’s too many pop-rock nuggets per bite, and the thing is just too damned sweet.  The other week, I saw these at Target and decided to give them a try.  Thankfully, this is a much better candy.  Basically, it’s Nestle Buncha-Crunch with the occasional fizzy bit.  (Note that Wonka is a sub-brand of Nestle.)  So for the most part, your mouth isn’t exploding, but you still get some pop from the crispy “rice krispie” bits, but then every so often you get an extra kick.  It’s much a much better ratio of gimmick to food, and being a Nestle product, the chocolate actually something enjoyable.

April 9, 2009

A good copy of a good thing, though a copy, is still good

I’m a big fan of Microsoft’s recent “so easy a kid can do it, so eat it, Apple” ads, and I think this new one for the Xbox 360 is another winner. Sure, it’s a little too Hitchhiker’s/Stephen Fry/LittleBigPlanet, but it still has its own authentic charms.

Carl @ 11:20 am
Filed under: Games — Tags: , , , , ,

December 8, 2008

Mumbling zombies have better communication skills

I just played a lengthy game of Left 4 Dead over Xbox Live with fun, faulty voice chat. One person had something quasi-functioning, but the volume was so low, it might as well have been random mumbling. The others of us had headsets that apparently no longer functioned, providing neither incoming or outgoing audio. We soldiered through with no communication, eventually resorting to a combination of XBL voice chat and a cell phone conference call.

Did we have busted mics? No. Voice chat worked perfectly fine on the dashboard. If this is a L4D bug, it’s pretty significant. The game is all about teamwork and communication.

Carl @ 1:06 am
Filed under: Games — Tags: , , ,

December 6, 2008

So I’ve been playing games and…

Sonic Unleashed
It’s pretty alright. It still has the usual problems of overly sensitive control and moving too fast to explore, but at least most areas are fenced in to prevent many accidental falls. Still, there are some annoying missed jumps and oops-you-went-a-bit-too-far-to-the-right moments. Still, at least it’s not endless suicide like the first Sonic game of this generation. The majority of the cutscenes are rendered in the game engine, and there was plenty of effort put into the production. The animations are animated, and they spent the time and data to create plenty of single-use animations. And up until Tails showed up, the voice work was fitting and expressive; Tails sounds like bad anime. There’s some framerate issues, but it’s not horrible.

Golden Axe: Beast Rider
There’s a pretty nifty combat system with well-telegraphed evade/counter actions, but you’re often surrounded and the default camera doesn’t automatically rotate to follow you. (This is especially annoying when walking toward the screen.) There’s a surprising amount of tweakability to the camera, including custom distances, but if the default options sucked, I didn’t want to bother with doing the designers’ jobs of tweaking. While the requirement to evade/counter is well-telegraphed, what isn’t is the multitude of hidden things that pop-up out of the ground. So far I’ve run into spears and giant bear-traps (woman-traps?). Technically you may be able to spot the bear traps, but they’re buried are varying depths, and you can mistake their teeth for grass. All games have hidden traps, but they shouldn’t be literally hidden; there’s always to tell-tale sign. What makes matters worse is the large collision boxes that make navigation a chore; there was one sequence where magic pop-up spears made a hallway and I had a bitch of a time piloting my slow and slow-to-turn beast through. Also weird is that all the other women in the amazonian tribe my character are totally topless; and my character isn’t. Apparently what my character is wearing is some training/ceremonial outfit…so…nipples have to go bye-bye or something. Overall, I felt pretty blah about this one; it’s moreso tedious than super-bad.

Fable II
I didn’t have the opportunity to play the first one (though it’s on my shelf), but this one’s sucking up my time. I’m making a point of being the best boy-scout ever, but it’s so tempting to go stealing stuff from peoples homes ala every other RPG. Do I get nega-points even if I’m not seen? Also, I inadvertendly made a baby with the bisexual town-whore…who I married… Yes, I had bought a condom. No, I didn’t use it. For some reason the option for “protected sex” just kept beeping and wouldn’t actually let me select it. Is that a bug?

Soul Bubbles
Download the DS demo from the Nintendo Channel on your Wii. This is a Toys R Us exclusive game and published by one of the crap shovelware publishers, but don’t let that scare you off. It’s a very ambitious and nicely designed action-puzzle game. I think that’s all I can really explain without you just trying it. Please, try it.

Lips
Boy, do I need to have a karoke party. This is totally a party game. The menus are super-fancy and animated, you can’t fail, a second (or first) player can jump in at any time, audience members can grab a controller and play tambourine/cowbell/etc., and it encourages goofy dancing. The wireless mics feel great, and I hope they patch in support for Rock Band/Guitar Hero because wires suck. Unfortunately, the lyrics are displayed ala SingStar (versus Karaoke Revolution) but it seems to give a better sense of position. I still really hate that you don’t have a consistent measure of time/duration. Despite my hatred for mechanics of SingStar, I still appreciate its great party modes; I have yet to test out Lips’ offerings.

007: Quantum of Solace
It’s perfectly alright, I guess. When I played it, I just didn’t feel like continuing through it. I can’t say it really does anything wrong.

Midnight Club: Los Angeles
Great sense of speed and chaos. What’s super-lame is that when you get a phone call, the graphic covers up your radar. Unfortunately you always get a phone call right after you choose a destination. So I spend 20-30 seconds just idling before I can figure out which fucking direction to start driving. Also, unlike Need For Speed, I can’t figure out how to lose the damn cops.

Need for Speed: Undercover
Soooooooooooooo disappointing. NFS: Most Wanted was my game-of-launch for the Xbox 360, so I was eagerly anticipating this spiritual sequel. Graphics are mysteriously smeary and not sharp, getting into the next race is as simple as pressing down on the d-pad, I have no context for why things happen in the store, and I’m not given enough cheesy FMV sequences. Even though I like that you don’t need to roam the map to find your next objective (as you need to do in Midnight Club), I do not like that they’re essentially spoon-fed to you. Still, the basic gameplay is as dependable as ever.

Motorstorm: Pacific Rift
A couple questions: 1.) Why do people like this series? 2.) Why is this game SO MUCH LOUDER than any other video game?

Pure
It’s fun. The tricking system is sort of limited by nature of its ease of use, but I have a tendency to be pressing too many buttons than I need to. Graphics and presentation are awesome, and ATV-upgrading and design should please with its RPG elements.

Resident Evil 5
Maybe it’s the endless swarm of non-zombies, but I don’t remember the RE4 control scheme being this slow and unwieldy. Also, due to co-op, inventory management is real-time. Unlike Dead Space, there’s no one-button insta-heal, so that gets tense.

And that’s all for now. I’ve played many other games, but I don’t feel like writing or thinking any more tonight.

Carl @ 1:43 am
Filed under: Games,Reviews — Tags: , , ,