Carl Dungca
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Experience


Electronic Arts - Tiburon
09/2011 – 05/2013 Orlando, FL
Associate Designer, NBA Live franchise

  • Presentation Technical Designer, camera specialist
    • Implemented total overhaul of gameplay camera system, including selection logic and motion behavior
    • Worked with proprietary visual, node-based scripting system
    • Designed & implemented ~150 context-specific camera motion behavior profiles
    • Created & maintained deep stateflow for camera behavior profile selection
    • Studied archived game broadcast footage to replicate real-world camera operator & production director behavior/logic
    • Created annotated rip-o-matics, screen-captures, and flowcharts documenting observed behaviors and changes necessary for in-game implementation
    • Created & implemented numerous pre-animated camera moves in MotionBuilder for non-interactive sequences
    • Instructed colleagues within & outside of the NBA Live team on usage of camera scripting system
  • Researched & designed data visualization presentation packages
  • Designed "coolness rating" logic for highlight/replay selection
  • Scrum methodology



TOKYOPOP
12/2010 – 03/2011 Remote
Game Producer (Contractor), Bizenghast: Wicked Labyrinth

  • Managed iOS game development across multiple remote contractors
  • Ensured brand consistency
  • Maintained documents and wikis
  • Assisted in game design
  • Assisted in level design
  • Adjusted level & mechanics progression
  • Developed sound design
  • Tuned level timing & collectibles/unlockables economy
  • Assisted in QA testing

Game Producer (Contractor), Skelanimals Snowball Spectacular
  • Managed iOS & Android game development across multiple remote contractors
  • Ensured brand consistency
  • Maintained documents and wikis
  • Assisted in game design
  • Developed sound design
  • Assisted in QA testing
  • Conducted post-mortem with dev team & license owner



Electronic Arts - Tiburon
07/2009 – 07/2010 Orlando, FL
Assistant Producer, EA Sports MMA
**Winner & nominee of numerous Best of E3 2010 awards

  • Nearly full end-to-end production (writing, scripting, implementation) of Career Mode content
    • cinematics
    • emails
    • voicemails
    • web articles
    • exercise feedback audio
  • Logic scripting
    • Scripted content dispensing logic for 1000+ events
    • Gym trainer audio writing & logic scripting/implementation
    • Fight announcer audio logic scripting/implementation
  • Asset management
    • Managed 14,000+ line XML file containing game event logic
    • Managed database for 1600+ lines of gym trainer audio
    • Managed camera logic for 20+ gyms & venues
    • Managed subtitles for 400+ lines of audio
  • Workflows/pipelines
    • Documented workflows/pipelines in wiki & Visio diagrams
    • Trained content creators & implementers
      • Cinematic creation
      • Audio workflows
      • Subtitle implementation
      • Camera scripting
      • Logic authoring
      • Stateflow authoring
  • Other production
    • Scrum methodology
    • Created Visio diagrams for Career Mode gameflow
    • Oversaw production of 150+ cinematics
    • Oversaw art production for ~20 magazines & posters



Gorilla Systems Corporation
01/2009 – 06/2009 Tampa, FL
Designer, Unannounced New Platform

  • Research & prototyping

Designer, Unannounced Wii Title
  • Placed and configured static cameras in game environments
  • Designed 12 musical mini-games
  • Researched next-generation engines



Electronic Arts - Tiburon
09/2008 – 11/2008 Orlando, FL

Production Intern, EA Sports Central Online

  • Matchmaking feature owner across all X360/PS3 sports titles
  • Guided Matchmaking feature development and future online architecture improvements for title year 2010-future
  • Developed and presented weekly status reports
  • Developed and pitched design documents
  • Collaborated daily with Central Online team at EA Canada



Florida Interactive Entertainment Academy/Cohort 4 Games
08/2007 – 11/2008 Orlando, FL
Producer & Designer, Zephyr: Tides of War

  • **IndieCade@E3 2009 showcase selection
  • **IndieCade@SIGGRAPH 2009 showcase selection
  • Managed asset creation and implementation in 16 person team
  • Co-developed game design
  • In charge of player/crew interaction, voice commands, player feedback mechanisms, and on-ship and world environment ambience
  • Supervised character, creature, vehicle design & animations (hand-keyed & motion-capture)
  • Designed & wrote missions using in-house mission editor.
  • Developed and presented GUI prototype
  • Developed and presented weekly status report materials
  • Produced rip-o-matics and video trailers
  • Documented project status using internal Wiki
  • Developed and maintained promotional website (http://zephyr.vidzone.net)
Producer & Designer, “Rapid prototype games”
  • Co-developed & produced 11 game designs
  • Managed asset creation and implementation in 3-6 person teams
  • Developed & performed interim and final game presentations
  • Utilized variety of technologies including Flash, Torque, Panda3D, Sandbox, Unreal Engine 3, XML, visual scripting, and networking.



Additional Work Experience:
Best Buy, Geek Squad, MyMediaWorks, video production



Education


Florida Interactive Entertainment Academy
Fall 2007 – Fall 2008 Orlando, FL
Interactive Entertainment MS, Production (3.850 GPA)
University of Central Florida
Fall 2003 – Spring 2007 Orlando, FL
Digital Media BA, Internet & Interactive Systems (3.599 GPA)



Skills


Tools:

  • Microsoft Office
  • Microsoft Visio
  • Mindjet MindManager
  • Perforce
  • DevTrack
  • Code Collaborator
  • UnrealEd (Engine 3)
  • Kismet
  • Aurora
  • Torque Game Engine
  • Panda3D
  • Autodesk Maya
  • Adobe Photoshop
  • Microsoft Photodraw
  • Camtasia
  • Final Cut Pro
  • Adobe Premiere
  • Adobe AfterEffects
  • Dreamweaver
  • Microsoft Frontpage
  • Adobe PageMaker/InDesign
  • Microsoft Publisher
  • Microsoft Windows & Mac OS X

Skills:

  • Game Development
  • Project Management
  • Team Management
  • Public Speaking
  • Mind Mapping
  • Gameplay Balance & Tuning
  • Scripting
  • 3D Modeling
  • Video Editing
  • Audio Editing
  • Web Design
  • Graphics Design
  • Desktop Publishing
  • Computer Repair

Interests/Hobbies:

  • Video Games (800+ collection)
  • Film
  • Music
  • Blogging
  • Photography
  • Toys
  • Cooking
  • Deal-Hunting